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Godot Game Engine expert

$70–130/hr · micro1 · remote

Open to people living anywhere except 21 places, per micro1's own policy (checked 9 Oct 2026). This listing doesn't name countries itself.

The 21 places micro1 leaves out

Afghanistan, Belarus, China, Cuba, Democratic Republic of the Congo, Hong Kong, Iran, Iraq, Libya, Macao, Myanmar, North Korea, Russia, Somalia, South Sudan, Sudan, Syria, Venezuela, Ukraine, Yemen, Ethiopia.

Check history

CheckedStatusSlots leftChangeHow
8 Nov 2026Open100Script, platform’s board
7 Nov 2026Open100Script, platform’s board
6 Nov 2026Open100Script, platform’s board
5 Nov 2026Open10–Script, platform’s board

The script reads the platform’s own job board every night. A job not confirmed for 10 days comes off the list.

Most people who don't get in fail the screening, not the CV. Five minutes here first: How to pass the micro1 AI interview with Zara.

What the work is

micro1 is looking for experienced Godot Game Engine specialists to support an AI training project. In this role, you will use Godot to complete real-world 2D and 3D game development tasks and explain your workflows step by step. Your expertise will help improve how AI systems understand game development.

Key Responsibilities

  • Create and modify 2D and 3D games using Godot.
  • Develop gameplay mechanics, animations, and UI elements.
  • Work with GDScript, scenes, nodes, and game physics.
  • Troubleshoot game issues and optimize performance.
  • Complete advanced Godot tasks and explain your workflows step by step.
  • Create clear instructions and detailed prompts for game development workflows.

Who gets hired

  • Strong professional hands-on experience using Godot Game Engine.
  • Experience with GDScript or C# programming.
  • Good understanding of 2D/3D game development, scenes, nodes, and animations.
  • Ability to develop, debug, and optimize gameplay systems.
  • Access to Godot and ability to record your screen while completing tasks.
  • English proficiency at B2 level or higher.
  • Ability to explain technical workflows clearly.

Preferred Qualifications

  • A portfolio of Godot game development projects.
  • A relevant master's degree or PhD in Computer Science, Game Development, or a related field.
  • Previous Human Data experience, such as data annotation, RLHF, or AI model evaluation.
  • Experience with multiplayer games, game physics, or UI/UX development.
  • Professional experience in game development.

The platform posted this on 3 Nov 2026.

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